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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
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Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Aladdin - snes
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Game info
Spectrum

Capitan Trueno

Capitan Trueno
GenreAction Adventure
DeveloperGamesoft
PublisherDinamic Software
Released1989
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Capitan Trueno is an action adventure game based on a Spanish 1956 comic that features "El Capitan Trueno" a 12th-century hero. The game was released only for the Amstrad CPC, ZX Spectrum, MSX and PC (DOS) systems.
 
Review
Capitan TruenoSTORY / GAMEPLAY
Capitan Trueno is among the last classic games developed by Dinamic and offers a nice pack of features like good visuals, great gameplay and, at least this time, a reasonable difficulty level (though it's still tough to play). The game is divided into two different parts (as most Dinamic's games are). The first (and the most interesting) part is a mix of arcade action and puzzle / strategy story while the second part (which is quite short) is a typical side scrolling platform game. In both parts you can switch among three different characters, each one with his unique skills. The first character is Captain Trueno himself, who can use his sword to take down enemies (like giant mice, frogs, lobsters etc). By holding down the fire button, the Captain will swirl his sword continuously killing everything in its sharp path! Trueno can also jump over enemies or objects to avoid lethal contact. The second character (named Crispin) has the abilities to jump higher while he cannot use any weapon. Use this character i.e. to grab a rope and step on a higher platform or make any long jump when needed. The third character (the Goliath) is a muscular man who can either hit with his strong fists the enemies / objects or even destroy certain objects by jumping vertically on them (but he cannot move left or right, just by staying at the position where selected!). Using this kind of gameplay (based on the characters' skills), the game offers a strategy-like arcade action rather than being a simple action adventure, especially on its first part (i.e. you need to activate or collect certain objects to open doors). The game is definitely one of the best action adventures for the 8bit genre though it remains quite difficult to handle.

GRAPHICS / SOUND
The graphics on the ZX Spectrum look great with beautiful and detailed backgrounds (especially on the first part) and smooth character animation, although the colors are limited to the machine's default color-palette. Actually, the screens look very similar to the MSX version, having minor differences in terms of colors. Comparably, the CPC version has better graphics, with more colorful backdrops. The sound effects on the ZX are good and bond well to the game's atmosphere, offering a few nice aural touches such as the character's footsteps, several spot effects when hitting enemies or collecting bonuses but no in-game music (as in all the other 8bit versions).
 
Screenshots
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
  • Capitan Trueno
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
MSX
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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